/*
 * graph2D
 * Copyright (c) 2009 Shun Moriya <shun@mnu.sakura.ne.jp>
 *
 * The MIT License
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
 * THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#if !defined(___GRAPHC2D_ACTION_H___)
#define ___GRAPHC2D_ACTION_H___

#if !defined(___GRAPH2D_COMMON_H___)
#include "common.h"
#endif

namespace Graph2D
{
	class Object;

	class Action
	{
		DISALLOW_COPY_AND_ASSIGN(Action);

	public:
		/*!
		 * @brief	アクションタイプ
		 */
		typedef enum Type
		{
			TYPE_MOVE,
			TYPE_MOVE_OFFSET,
			TYPE_SCALE,
			TYPE_COLOR,
			TYPE_ANIMATION,
			TYPE_SIZE
		}Type;

	public:
		/*!
		 * @brief	コンストラクタ
		 */
		Action()
		{
			this->type = TYPE_SIZE;
		}

		/*!
		 * @brief		コンストラクタ
		 * @param[in]	type	アクションタイプ
		 */
		explicit Action(const Type type)
		{
			this->type = type;
		}

		/*!
		 * @brief	デストラクタ
		 */
		virtual ~Action()
		{
		}

		/*!
		 * @brief	アクションタイプを取得
		 * @return	アクションタイプ
		 */
		Type getType() const
		{
			return type;
		}

		virtual bool running() const
		{
			return false;
		}

		virtual bool onInitialize(Object* object)
		{
			return true;
		}

		virtual void onFinalize(Object* object)
		{
		}

		virtual bool onUpdate(Object* object, const UpdateInfomation& updateInfomation)
		{
			return true;
		}

	private:
		Type type:8;			//!< アクションタイプ
	};
}

#endif
